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Old Nov 09, 2005, 04:15 AM // 04:15   #1
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Default Divine boon+Contemplation of purity

Its the fi-boon premade but with a res sig and contemplation of purity instead of remove hex and infuse health.
Discuss....
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Old Nov 09, 2005, 04:40 AM // 04:40   #2
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I think we need a tad more to work with.

Even then, I don't think CoP is worth it running just one enchantment.
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Old Nov 09, 2005, 06:40 AM // 06:40   #3
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Infuse health is pretty much the main spell of a spike healer, which the fi monk is. Pretty much all healers in 8v8 need to bring it.

Ditching hex removal seems like a bad idea too, if you're gonna drop remove hex replace it with smite hex or veil.

So... yeah. Monks don't need res and like the other guy said cop isn't worth it with just boon.
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Old Nov 09, 2005, 06:50 AM // 06:50   #4
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Quote:
Originally Posted by Slade xTekno
I think we need a tad more to work with.

Even then, I don't think CoP is worth it running just one enchantment.
Are you serious? CoP is great to run even with only one enchantment, especially fast casting and recharging enchantments like RoF and Boon. Nearly instant hex and condition removal to get rid of nasty stuff like Arcane Conundrum and Migraine, and the healing is a bonus. It's extremely effective, not just in arena.
Quote:
Originally Posted by Morganas
Infuse health is pretty much the main spell of a spike healer, which the fi monk is. Pretty much all healers in 8v8 need to bring it.

Ditching hex removal seems like a bad idea too, if you're gonna drop remove hex replace it with smite hex or veil.

So... yeah. Monks don't need res and like the other guy said cop isn't worth it with just boon.
Ditching hex removal? Remove hex has a longer recharge time than CoP and 8x longer cast time. it's MUCH better hex removal than remove hex.

Last edited by wheel; Nov 09, 2005 at 07:23 AM // 07:23..
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Old Nov 09, 2005, 06:59 AM // 06:59   #5
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Actually, CoP is pretty decent if you have 1 or 2 cheap enchantments on you. I played as an energy denial mesmer in TA and met a monk who spammed hexbreaker, divine boon, and cop. I kept slapping migraine, conjure phantasm on him (broke hexbreaker with conjure sometimes) and used energy surge and signet weariness on him repeatedly but he could still keep the combo up. Insane. Although, there's times when he got res'd on the ice map (with the priest). So I don't know how accurate my perception of time is, haha.
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Old Nov 09, 2005, 12:56 PM // 12:56   #6
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Well, most people miss on important thing about CoP :

CoP ignores arcane conundrum, migraine, backfire, mark of subversion, shame and soulleech, because its a SKill, not a Spell and isnt affected by those hexes.

Superfast recharge time, superfast casttime.

Some mesmer will hex you with migraine/arcane conundrum and then lie in wait like a spider for your hexremoval to interrupt it and torture you. Boon-CoP and laught about it, because both (Boon+CoP) are 1/4 secs and cheap 5 mana. In the case you are fighting against a mesmer with jedi-reactions, well.. cast boon again.. its 1 sec recharge time only.

Use it with Holy veil and you get rid of 2 hexes and 1 condition at once, not mentioned the additional healing.

This are lot advantages over "normal" hex removal.

Last edited by Urda; Nov 09, 2005 at 01:09 PM // 13:09..
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Old Nov 09, 2005, 03:55 PM // 15:55   #7
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I agree with those who support CoP. I noticed a ton of people in the Tombs using Holy Veil as their hex removal, so I gave it a shot and tried it myself. Basically, it sucks compared to CoP/Boon. The speed difference is immense and that makes all the difference, since you want to be able to cast CoP to remove the Migraine before they put a cover Phantasm on it.
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Old Nov 09, 2005, 04:12 PM // 16:12   #8
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Quote:
Originally Posted by Urda
In the case you are fighting against a mesmer with jedi-reactions, well.. cast boon again.. its 1 sec recharge time only.
Interrupts have a cast time too

Anyways, I'm still unsure of the usefulness of cop in tombs or gvg, simply because it can only be used on yourself. However I love when i'm playing in a group with something like an orders necro, so i can cop them off for free health, hex, and condition removal at no loss.
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Old Nov 09, 2005, 04:34 PM // 16:34   #9
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meh, I've used Holy Veil/CoP plenty in CA.
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Old Nov 09, 2005, 04:39 PM // 16:39   #10
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Quote:
Originally Posted by Urda
Some mesmer will hex you with migraine/arcane conundrum and then lie in wait like a spider for your hexremoval to interrupt it and torture you. Boon-CoP and laught about it, because both (Boon+CoP) are 1/4 secs and cheap 5 mana. In the case you are fighting against a mesmer with jedi-reactions, well.. cast boon again.. its 1 sec recharge time only.
it is impossible to interupt a .25 second cast skill with skill because the interupt itself also takes .25 seconds to cast. people do it occasionally, but it is only because they just missed the last spell and another one was cast right after it.
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Old Nov 09, 2005, 08:00 PM // 20:00   #11
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Quote:
Originally Posted by romO
it is impossible to interupt a .25 second cast skill with skill because the interupt itself also takes .25 seconds to cast. people do it occasionally, but it is only because they just missed the last spell and another one was cast right after it.
Quote:
Originally Posted by kriuq
Interrupts have a cast time too
well i said :
Some mesmer will hex you with migraine/arcane conundrum and then...

Since Boon is an enchantment and not a skill like CoP, its casttime will be 0.5 secs under migraine/arcane C. , and thats a casttime you CAN interrupt with a 0.25 secs interrupt, also its difficult. Thats what i mean by: cast boon again. CoP is of corse NOT interruptable by will, Boon IS (migraine/arc.C.) and you need to cast an enchantment before to make CoP work.

Winner of the "split hairs - Contest" -> ME ME ME...lol *gg* ...just kidding.

Last edited by Urda; Nov 09, 2005 at 08:12 PM // 20:12..
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Old Nov 09, 2005, 10:02 PM // 22:02   #12
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Quote:
Originally Posted by Urda
well i said :
Some mesmer will hex you with migraine/arcane conundrum and then...

Since Boon is an enchantment and not a skill like CoP, its casttime will be 0.5 secs under migraine/arcane C. , and thats a casttime you CAN interrupt with a 0.25 secs interrupt, also its difficult. Thats what i mean by: cast boon again. CoP is of corse NOT interruptable by will, Boon IS (migraine/arc.C.) and you need to cast an enchantment before to make CoP work.

Winner of the "split hairs - Contest" -> ME ME ME...lol *gg* ...just kidding.
even @ 0.5 seconds nobody can interrupt a spell that fast, you pretty much have to anticipate when hes going to cast, but even then you have to consider lag factors.
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Old Nov 09, 2005, 11:21 PM // 23:21   #13
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I actually ran into someone in random who was trying to spam boon and contemplation of purity. It didn't work for several reasons, most of those being that I had a bunch of hexes that were all quite threatening and simply kept slapping them on as fast as he removed them... while my teammates picked off his companions. Spinal shivers > this build. Fast-cast cursers for the win!


However, coupling it with infuse health might actually work, but that'd be one of the few heal spells that this would allow for, due to its relatively small cast time. I interrupt touches and orisons all the time, even without them being conundrum'd.
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Old Nov 09, 2005, 11:43 PM // 23:43   #14
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Quote:
Originally Posted by wheel
Are you serious? CoP is great to run even with only one enchantment, especially fast casting and recharging enchantments like RoF and Boon. Nearly instant hex and condition removal to get rid of nasty stuff like Arcane Conundrum and Migraine, and the healing is a bonus. It's extremely effective, not just in arena.
Ditching hex removal? Remove hex has a longer recharge time than CoP and 8x longer cast time. it's MUCH better hex removal than remove hex.

I suggested replacing it with smite hex or veil (or better yet convert if you have another monk bring it too). CoP can only be used on yourself, and that's not enough considering that you need to be able to do things like remove backfire from eles or spiteful from warrior. Rely on another monk to remove your hexes with convert or something, but don't bring CoP.

In 4v4, yeah CoP is good, but that's only because you're only going to have one monk most likely, and chances are good that the other team will try and shut you down with hexes, and you won't have another monk to bail you out, but in 8v8, a well placed hex can screw up an otherwise solid build, and it's no always going to be on the monk.
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Old Nov 09, 2005, 11:53 PM // 23:53   #15
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Im trying Boon and/or Guardian and reversal of fortune for a prot monk now.
I love when it gets rid of backfire with no 100+ dmg penalty...
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Old Nov 10, 2005, 12:33 AM // 00:33   #16
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this is where the dev team got extremely funny. notice one thing about the monk spells that all the GOOD protection and healing you cannot target yourself with.

this seems backwards for the monk with CoP. they can get superfast condition AND hex removal for 5 e 1/4 casting and is a skill. all the good hex removal is best used on others instead of yourself. the monk is the hex removal so what happens when you monk is hexed? who is going to remove it? you got 3 choices: holy veil, remove hex, or CoP.

holy veil better used on others have it on yourself for 2x casting time. very hard to remove in the heat of battle (still waiting on my enchantment hoykey).

remove hex's 2 casting makes it prime target for interrupters. not to mention shuting one of your monks down for 2 seconds. someone can die in 2 seconds.

CoP can do 5x more than holy veil and remove hex for casting time, energy cost, and recharge. downside is you can only target yourself with CoP. you will still have to rely on other spells for your main hex removal.
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Old Nov 10, 2005, 02:45 AM // 02:45   #17
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Only thing that beat this effectively is a greater conflag+winter team that used spinal shivers.
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